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The Big Idea: Gamification to Improve Daily Life
Live 2 Earn Philosophy
Over past two years, we have endured a global pandemic that has altered quality of the human experience. We’ve been asked to shelter in place and avoid going out into the world.
There are people who haven’t been on an airplane, gone to a concert or visited a national park since before the pandemic began.
REVERB's social experiment is to see if we can motivate humanity to get back out and explore the world around them through gamification and rewards, while helping businesses who have struggled during the global pandemic.
Last modified 1yr ago